A Presentation on the classic game, compiled by Chris Davidson for Professor Safier's Public Speaking class. Images are property of Chess.com.
Sunday, April 14, 2013
A Brief History of Chess
India, 6th Century
Persia, Central America, etc.
Scotland, 12th Century (The above image is of pieces excavated in Scotland during the 1800s.)
England, 15th Century (Modern Chess)
Promotion
Pawns, if able to reach the other side of the board, can bepromoted and become any other chess piece of the player's choosing.
En Passant
If a pawn moves out two squares on its first move, and by doing so lands to the side of an opponent’s pawn, that other pawn has the option of capturing the first pawn as it passes by. This must be done immediately after the first pawn has moved past.
Castling
On a player’s turn he may move his king two squares over to one side and then move the rook from that side’s corner to right next to the king on the opposite side. However, in order to castle, the following conditions must be met:
#1 It must be that king’s very first move.
#2 It must be that rook’s very first move.
#3 There cannot be any pieces between the king and rook to move.
#4 The king may not be in check or pass through check.
#1 It must be that king’s very first move.
#2 It must be that rook’s very first move.
#3 There cannot be any pieces between the king and rook to move.
#4 The king may not be in check or pass through check.
Check and Checkmate
The Four Move Checkmate
A king is in check whenever he is under threat of capture by an enemy piece. When in check, a player must do one of three things:
#1 Move the king out of check.
#2 Block the king by putting another piece between the king and the threatening piece.
#3 Capture the threatening piece.
Checkmate occurs when the king is unable to legally execute any of the above options. When a player enters checkmate, the game is over.
A king is in check whenever he is under threat of capture by an enemy piece. When in check, a player must do one of three things:
#1 Move the king out of check.
#2 Block the king by putting another piece between the king and the threatening piece.
#3 Capture the threatening piece.
Checkmate occurs when the king is unable to legally execute any of the above options. When a player enters checkmate, the game is over.
Basic Strategy: Four Tips
#1 Protect your king!
#2 Don’t give pieces away!
There is an easy system that most players use to keep track of the relative value of each chess piece:
A pawn is worth 1
A knight is worth 3
A bishop is worth 3
A rook is worth 5
A queen is worth 9
The king is worth ∞
#3 Control the center!
#4 Use all of your pieces!
#2 Don’t give pieces away!
There is an easy system that most players use to keep track of the relative value of each chess piece:
A pawn is worth 1
A knight is worth 3
A bishop is worth 3
A rook is worth 5
A queen is worth 9
The king is worth ∞
#3 Control the center!
#4 Use all of your pieces!
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